Format Atlas

3D

What is a USD file?

USD describes scenes assembled from multiple assets with layers, references, and variants. USDA, USDC, and USDZ differ in representation or packaging; application support must be checked.

.usd · .usda · .usdc · .usdzLayered 3D scene description

When to choose this format

  • Combining referenced assets and variants across a 3D production team

When to avoid this format

  • Exchanging only one simple static mesh with minimal setup

Common uses

  • Large 3D production pipelines

Features

  • Layers and references compose a scene without rewriting source assets
  • USDA, USDC and USDZ use different representations or packaging

Advantages and disadvantages

Advantages

  • Non-destructive scene overrides support collaborative revision

Disadvantages

  • A missing dependency can change the assembled result

Open and convert

How to open

Open in a USD-capable DCC tool or viewer and inspect layers, assets, materials, and animation.

How to convert

When converting to glTF or FBX, check scene composition, variants, materials, and animation.

Cautions

  • Resolve asset paths and test materials, variants and animation in the destination tool

FAQ

What is USDZ?

USDZ is a package for USD-related assets; confirm the target application's supported features.

Related formats

Compare

Related uses and checks

Handing off 3D assets with their dependencies

References and specifications