Guides
Handing off 3D assets with their dependencies
Separate finished-asset delivery from editable-scene exchange. Check referenced files and recipient capabilities, then verify appearance and motion in an independent workspace.
Which format should you choose?
Choose by the role each file plays in your workflow.
- Define the state to deliver
- Inventory external references
- Compare in an independent environment
Define the state to deliver
Record the scene, selected variants, animation range, units and up axis. Keep the original authoring files and agree whether the recipient needs editable composition or a display copy.
Inventory external references
Inspect glTF buffers and images, and USD external layers, references and textures. Include required files and path-resolution requirements. GLB can still reference external resources. Check required extensions, schemas and compression support at the destination.
Compare in an independent environment
Open with the recipient's tools in a fresh workspace. Check that original absolute paths or caches are not supplying missing resources. Compare dimensions, axes, materials, textures and sample frames; document lost editing information and representation differences.
Formats to consider
Before you export
- Check licensing and sharing scope for models, images and materials. Inspect automatic external connections; do not install unverified plugins unconditionally.
- Keep an inventory, checksums and export settings. Successful display does not prove preservation of editing structure or identical appearance in every tool.