Guides
Choose a 3D file format
Separate web display, production scene exchange, geometry transfer, and printing; check whether materials, animation, and units must survive.
Which format should you choose?
Choose by the role each file plays in your workflow.
- Web and real-time display → glTF or GLB
- Scenes, rigs, and animation between creation tools → FBX
- Geometry-focused model transfer → OBJ
- Mesh for 3D printing → STL
Start with glTF or GLB for web display
For web or real-time apps, consider glTF or GLB. Test materials, textures, and animation in the target viewer or engine.
Check the receiver's production tools
FBX is used for production exchange. Specify the rigs, animation, cameras, and other elements to transfer, then verify them after import.
Check units and mesh for printing
STL transfers geometry for printing, but may not declare units. Check dimensions, face direction, holes, and closed mesh status in the slicer.
Formats to consider
glTF
Good for: Delivering 3D assets for web or real-time display
Less suitable for: Printing without confirming units
FBX
Good for: Exchanging materials, rigs, and animation in production
Less suitable for: Direct lightweight web delivery
OBJ
Good for: Moving geometry-focused meshes between tools
Less suitable for: Fully transferring animation
STL
Good for: Transferring geometry for 3D printing
Less suitable for: Exchanging scenes with materials and colors
Before you export
- Check related textures and file references, not only extensions.
- Verify materials, scale, axes, and animation after conversion in the target tool.
- Inspect dimensions and mesh condition before printing.